local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220251
L1_1 = {}
L2_1 = {}
L2_1.config_id = 251001
L2_1.monster_id = 25080201
L3_1 = {}
L3_1.x = -2480.322
L3_1.y = 200.571
L3_1.z = -4082.025
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 350.349
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.disableWander = true
L2_1.pose_id = 1
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 251002
L3_1.monster_id = 25080301
L4_1 = {}
L4_1.x = -2471.122
L4_1.y = 200.171
L4_1.z = -4082.819
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 267.36
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.pose_id = 1
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 251004
L4_1.monster_id = 25080201
L5_1 = {}
L5_1.x = -2485.882
L5_1.y = 200.118
L5_1.z = -4087.259
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 45.467
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.pose_id = 1
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 251005
L5_1.monster_id = 25080101
L6_1 = {}
L6_1.x = -2478.69
L6_1.y = 199.997
L6_1.z = -4092.064
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 1.874
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.pose_id = 1
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 251007
L6_1.monster_id = 25080301
L7_1 = {}
L7_1.x = -2473.267
L7_1.y = 200.189
L7_1.z = -4084.438
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 267.36
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L6_1.pose_id = 1
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 251009
L7_1.monster_id = 25080301
L8_1 = {}
L8_1.x = -2482.009
L8_1.y = 200.0
L8_1.z = -4090.437
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 2.734
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L7_1.pose_id = 1
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 251012
L8_1.monster_id = 25080301
L9_1 = {}
L9_1.x = -2485.866
L9_1.y = 200.183
L9_1.z = -4083.768
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 43.635
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 27
L8_1.drop_id = 1000100
L8_1.pose_id = 1
L8_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 251010
L2_1.gadget_id = 70310006
L3_1 = {}
L3_1.x = -2478.783
L3_1.y = 200.528
L3_1.z = -4086.005
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1251006
L2_1.name = "MONSTER_BATTLE_251006"
L3_1 = EventType
L3_1 = L3_1.EVENT_MONSTER_BATTLE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_MONSTER_BATTLE_251006"
L2_1.action = "action_EVENT_MONSTER_BATTLE_251006"
L3_1 = {}
L3_1.config_id = 1251011
L3_1.name = "ANY_MONSTER_DIE_251011"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_251011"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_251011"
L4_1 = {}
L4_1.config_id = 1251013
L4_1.name = "ANY_MONSTER_DIE_251013"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_251013"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_251013"
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 251001
L3_1[1] = L4_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 251010
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "MONSTER_BATTLE_251006"
L5_1 = "ANY_MONSTER_DIE_251011"
L3_1[1] = L4_1
L3_1[2] = L5_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 251007
L6_1 = 251009
L7_1 = 251012
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_251013"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 251002
L7_1 = 251004
L8_1 = 251005
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 251001 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_MONSTER_BATTLE_251006 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133220251
  L5_2 = 3
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_MONSTER_BATTLE_251006 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_251011 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133220251
  L5_2 = 2
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_251011 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_251013 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133220251"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_251013 = L1_1
